Mobile Web 2.0
There's a growing demand for better browsing qualities on our cell phones. Better screen for better picture quality to browse websites or better yet, watch movies. So what's next? The demand of access to web 2.0 on the go.
Web 2.0 or social networking craze with websites such as YouTube, MySpace, Flickr and Facebook has phone manufacturers trying out various tie-ins to allow the generation on the go access to their websites.
Text blogging through a mobile phone is still seen as an emerging activity. Who really has the time to type out full thoughts and opinions on topics through a cell phone? But with the growing production of videophones (and the improving quality), people are more willing to take photos or videos and upload them online - as seen on a popular South Korean social network Cyworld.
How are companies responding to these social changes?
Yahoo's mobile internet services allows its Flickr users access to their photos through the mobile.
Vodafone tie's-in with YouTube and MySpace will allow customers to have access to their MySpace pages and instant upload of videos on YouTube. Companies are eliminating the middle man - the need for a computer before having access to a website.
But this new technology is still in the works. Accessing the web through a mobile phone is slow. It all depends on bandwidth. People don't have patience to wait one or two minutes while a photo uploads. They want instant results.
While we are still trying to wrap our heads around this new idea, Second Life has moved on to represent what Web 2.0 is capable of in the future. Second Life, a virtual place that has user-generated characters and businesses is trying out something new. It's trying to combine web 2.0 and mobile devices together.
IBM's inventor Zygmunt Lozinski explained his vision as not just accessing Second Life through the cell phone, but bridging the gap between the virtual world and the real world.
He asks: "What would happen if you could connect people and objects in a virtual world to real world communication networks?
Companies already advertise in Second Life, so if someone wants to get in touch with a company, why not simply connect them, either through a mobile or a home phone?
This will just create a blurring of the lines. What is escapism in the virtual world will become reality in the real world. Then what will we call the "real" world? The reality bubble will burst and confusion of identity will soar. We will come too close to the truth. The created characters will no longer be characters, they will be "real" identities.
Maybe it is time to leave the virtual world alone.
Read the full article.
Web 2.0 or social networking craze with websites such as YouTube, MySpace, Flickr and Facebook has phone manufacturers trying out various tie-ins to allow the generation on the go access to their websites.
Text blogging through a mobile phone is still seen as an emerging activity. Who really has the time to type out full thoughts and opinions on topics through a cell phone? But with the growing production of videophones (and the improving quality), people are more willing to take photos or videos and upload them online - as seen on a popular South Korean social network Cyworld.
How are companies responding to these social changes?
Yahoo's mobile internet services allows its Flickr users access to their photos through the mobile.
Vodafone tie's-in with YouTube and MySpace will allow customers to have access to their MySpace pages and instant upload of videos on YouTube. Companies are eliminating the middle man - the need for a computer before having access to a website.
But this new technology is still in the works. Accessing the web through a mobile phone is slow. It all depends on bandwidth. People don't have patience to wait one or two minutes while a photo uploads. They want instant results.
While we are still trying to wrap our heads around this new idea, Second Life has moved on to represent what Web 2.0 is capable of in the future. Second Life, a virtual place that has user-generated characters and businesses is trying out something new. It's trying to combine web 2.0 and mobile devices together.
IBM's inventor Zygmunt Lozinski explained his vision as not just accessing Second Life through the cell phone, but bridging the gap between the virtual world and the real world.
He asks: "What would happen if you could connect people and objects in a virtual world to real world communication networks?
Companies already advertise in Second Life, so if someone wants to get in touch with a company, why not simply connect them, either through a mobile or a home phone?
This will just create a blurring of the lines. What is escapism in the virtual world will become reality in the real world. Then what will we call the "real" world? The reality bubble will burst and confusion of identity will soar. We will come too close to the truth. The created characters will no longer be characters, they will be "real" identities.
Maybe it is time to leave the virtual world alone.
Read the full article.
0 Comments:
Post a Comment
<< Home